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AI Insights · Timothy · April 2024

Top 5 2D Cartoon Games Performance in Switzerland, Q1 2024

In Q1 2024, the top 5 2D cartoon games in Switzerland showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal trends across these popular games.

Top 5 2D Cartoon Games Performance in Switzerland, Q1 2024

In the first quarter of 2024, the top 5 2D cartoon games in Switzerland displayed a range of performance trends across downloads, revenue, and active users. Below is a breakdown of how each game fared during this period, based on data from Sensor Tower.

Royal Match from Dream Games saw its weekly revenue fluctuate, peaking at approximately $655K in early February before gradually declining to around $423K by the end of March. Weekly downloads exhibited a downward trend, starting at 9.6K in early January and ending at 6.4K in late March. The game maintained a relatively stable number of weekly active users, hovering around 79K to 83K throughout the quarter.

King's Candy Crush Saga experienced a peak in weekly revenue of about $368K in mid-January, with a general decline to approximately $284K by the end of March. Weekly downloads remained relatively low but steady, ranging from 1.8K to 2.7K. The game kept a consistent number of weekly active users, ranging from 32K to 36K during the quarter.

Clash of Clans by Supercell had a notable peak in weekly revenue at $325K in the first week of January, followed by a significant drop and a subsequent rise to $254K in late February. Weekly downloads ranged between 1.1K and 1.8K, showing minor fluctuations. The game maintained a high number of weekly active users, averaging around 154K to 173K throughout the quarter.

Coin Master from Moon Active showed varied revenue trends, peaking at $203K at the end of January but experiencing a dip to around $97K in mid-February. Weekly downloads were relatively low, ranging from 673 to 1.1K. Weekly active users remained stable, with values between 7K and 8K.

Lastly, Hay Day, also by Supercell, displayed fluctuating revenue, peaking at $121K in the first week of January and ending at $67K by late March. Weekly downloads varied slightly, ranging from 1.8K to 2.3K. The game saw a steady increase in weekly active users, starting at 64K and rising to 77K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024